# Unity generated files /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ # Auto-generated Visual Studio / MonoDevelop solution and project files /*.sln /*.csproj /*.unityproj /*.suo /*.sln.DotSettings /*.userprefs /*.pidb # Autogenerated Jetbrains Rider files /.idea/ # Mac-specific files /.DS_Store # Gradle /gradle/ /gradlew /gradlew.bat /gradle-wrapper.jar /gradle-wrapper.properties # Android-specific files /*.apk /*.unityandroid # iOS-specific files /*.xcodeproj/ /*.xcworkspace/ /*.plist /*.unityios # macOS-specific files /*.app/ # Build artifacts /[Bb]uild*/ # Unity Cloud Build /cloud_build/ # Visual Studio Code settings /.vscode/ # Specific HDRP or multiplayer generated files (adjust based on your project) # For example, you might want to ignore certain cache or generated data # related to your specific HDRP or multiplayer setup. # /Assets/MyHDRPSettings/ # /Assets/MyMultiplayerData/ # Ignore any other personal or sensitive data you don't want to share (e.g., API keys, credentials) /path/to/sensitive/data/ # Ignore backup files created by editors or version control systems *~ *.bak # Ignore specific version control system directories (if you're using a VCS other than Git) # For example, if using Mercurial, you might ignore its specific directory: # /.hg/